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Call of chernobyl damage mod
Call of chernobyl damage mod







call of chernobyl damage mod call of chernobyl damage mod

A player with full health suffering severe blood loss can die within ten seconds if the wound isn't patched up in short order. Death will occur shortly if the bleeding isn't stopped. One can now hear their accelerated heart rate.

call of chernobyl damage mod

Is very likely to worsen to severe blood loss if not patched up in time. Health is sapped at an alarming rate and death is certain within seconds if not patched up immediately. Is usually instantly healed with a single bandage. Health is sapped at a noticeable rate and may worsen if the wound was caused by a powerful hit. Can be quickly patched up with bandages or may heal itself on its own, given enough time. Such examples are being shot with rifle ammunition or being clawed out by mutants with low bullet proof and rupture protection respectively.Ī blood-drop icon will appear on the player's HUD if they start to bleed, and the color of the icon denotes how serious the blood loss is. If too much damage is accumulated, the player dies and the game ends.īleeding usually occurs when the armor of the player is ineffective against the attacks. This is restored by using medkits, eating food stuffs, and using health restoring artifacts like the Soul and Kolobok. The player takes damage by: being attacked by characters, walking on most anomalies, falling from heights, bleeding, radiation poisoning, toxic gas poisoning and hunger. Taking damage with low protection armors will also induce bleeding which slowly leeches health until stopped. Health is the hit point factor that measures the survivability of the player, it decreases as the player takes damage from a number of sources such as: getting shot, hunger, anomalies.etc but is restored from eating food and using medical kits.









Call of chernobyl damage mod